iOS 开发实用技术导航
NSHipster 中文版
› http://nshipster.cn/
cocos2d 开源 2D 游戏引擎
› http://www.cocos2d-iphone.org/
CocoaPods
› http://cocoapods.org/
Google Analytics for Mobile 统计解决方案
› http://code.google.com/mobile/analytics/
WWDC
› https://developer.apple.com/wwdc/
Design Guides and Resources
› https://developer.apple.com/design/
Transcripts of WWDC sessions
› http://asciiwwdc.com
Cocoa with Love
› http://cocoawithlove.com/
Cocoa Dev Central
› http://cocoadevcentral.com/
NSHipster
› http://nshipster.com/
Style Guides
› Google Objective-C Style Guide
› NYTimes Objective-C Style Guide
Useful Tools and Services
› Charles Web Debugging Proxy
› Smore
IIssNan
V2EX  ›  iDev

求助,iPhone App(iPhone3,iphone4)的interface设计要以哪个分辨率为准? 320x480还是640x960?

  •  
  •   IIssNan ·
    iissnan · May 18, 2011 · 5966 views
    This topic created in 5609 days ago, the information mentioned may be changed or developed.
    4 replies  •  1970-01-01 08:00:00 +08:00
    mr_pppoe
        1
    mr_pppoe  
       May 18, 2011
    带Retina的需要640x960,其他是320x480
    IIssNan
        2
    IIssNan  
    OP
       May 18, 2011
    包括Retina屏。我想问的重点在于是以哪个分辨率为基准去做设计,因为考虑到各个元素到大小。

    举个例子来说,instagram app他里面各个图片的宽度是如何确定的?
    yelusiku
        3
    yelusiku  
       May 18, 2011
    "Pixel is the appropriate unit of measurement to use when discussing the size of a device screen or the size of an icon you create in an image-editing application.

    Point is the appropriate unit of measurement to use when discussing the size of an area that is drawn onscreen."

    Retina与非Retina的Pixel不同,所以美术资源至少要做两套,但逻辑上的点是相同的。
    建议仔细阅读《iOS Application Programming Guide》和《iOS Human Interface Guidelines》。
    IIssNan
        4
    IIssNan  
    OP
       May 18, 2011
    @yelusiku 谢谢。
    About   ·   Help   ·   Advertise   ·   Blog   ·   API   ·   FAQ   ·   Privacy   ·   Solana   ·   1041 Online   Highest 6679   ·     Select Language
    创意工作者们的社区
    World is powered by solitude
    VERSION: 3.9.8.5 · 25ms · UTC 18:23 · PVG 02:23 · LAX 11:23 · JFK 14:23
    ♥ Do have faith in what you're doing.