iOS 开发实用技术导航
NSHipster 中文版
› http://nshipster.cn/
cocos2d 开源 2D 游戏引擎
› http://www.cocos2d-iphone.org/
CocoaPods
› http://cocoapods.org/
Google Analytics for Mobile 统计解决方案
› http://code.google.com/mobile/analytics/
WWDC
› https://developer.apple.com/wwdc/
Design Guides and Resources
› https://developer.apple.com/design/
Transcripts of WWDC sessions
› http://asciiwwdc.com
Cocoa with Love
› http://cocoawithlove.com/
Cocoa Dev Central
› http://cocoadevcentral.com/
NSHipster
› http://nshipster.com/
Style Guides
› Google Objective-C Style Guide
› NYTimes Objective-C Style Guide
Useful Tools and Services
› Charles Web Debugging Proxy
› Smore
colincat
0.47D
V2EX  ›  iDev

一个ios应用,需要处理声音文件进行混响,是前端处理好,还是后端处理好?有没有开源库或者算法

  •  
  •   colincat · May 18, 2013 via iPhone · 3562 views
    This topic created in 4880 days ago, the information mentioned may be changed or developed.
    1 replies  •  1970-01-01 08:00:00 +08:00
    sadaharu
        1
    sadaharu  
       May 18, 2013
    看你要什么效果,要是想让用户实时的实现各种音效的话,前端处理咯。后端处理的话是个大麻烦。
    About   ·   Help   ·   Advertise   ·   Blog   ·   API   ·   FAQ   ·   Privacy   ·   Solana   ·   3062 Online   Highest 6679   ·     Select Language
    创意工作者们的社区
    World is powered by solitude
    VERSION: 3.9.8.5 · 27ms · UTC 00:18 · PVG 08:18 · LAX 17:18 · JFK 20:18
    ♥ Do have faith in what you're doing.