jukka's recent timeline updates
jukka's repos on GitHub
C++ · 10 watchers
v3quick-classic
v3quick v3.2 fork, classic version. This is NOT MERGED with the official cocos2dx-lua branch.
C · 6 watchers
skyla
A Simple and Complete 2D cross platform game engine. (under heavy development)
JavaScript · 1 watchers
cocos_creator_box2d_test_case
0 watchers
ant
Ant game engine
Shell · 0 watchers
brew_for_cn
C++ · 0 watchers
cocos2d-x
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
C++ · 0 watchers
cocos2d-x-lite
Lite version cocos2d-x based on Cocos Runtime
JavaScript · 0 watchers
cocos_create_test_bench
0 watchers
cr
Clash Royale: data and cards
0 watchers
cr-sc-dump
Python script to extract pngs from Supercell’s *.sc, *_dl.sc, or *_tex.sc files.
0 watchers
homebrew-for-china
the Home-brew install script by mirrors in china.
JavaScript · 0 watchers
JavaScript-MD5
JavaScript MD5 implementation. Compatible with server-side environments like node.js, module loaders like RequireJS and all web browsers.
JavaScript · 0 watchers
JSON-Patch
Lean and mean Javascript implementation of the JSON-Patch standard (RFC 6902). Update JSON documents using delta patches.
C · 0 watchers
lua-cjson
Lua CJSON is a fast JSON encoding/parsing module for Lua
Lua · 0 watchers
lua-hammer
Lua code snnip
Lua · 0 watchers
Lua-utils
Quick-Cocos2dx-Community Lua utils
HTML · 0 watchers
luasocket
Network support for the Lua language
C · 0 watchers
midismoke
MIDI Smoke Simulator - http://david.li/midismoke
0 watchers
MySummary
My Design Philosophy Summary (Most of them are in Chinese)
Lua · 0 watchers
protoc-gen-lua
Google's Protocol Buffers project, ported to Lua
0 watchers
pymdp
A Python implementation of active inference for Markov Decision Processes
C · 0 watchers
Quick-Cocos2dx-Community
Cocos2d-Lua 社区版
HTML · 0 watchers
RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
0 watchers
SC-Assets-Downloader-GUI
A little GUI tool used to download Clash Royale assets directly from Supercell servers
0 watchers
sc_decode
An effort to reverse-engineer .sc sprite maps
Lua · 0 watchers
skynet_pgsql
A pure Lua Postgres driver for use in skynet ONLY
C · 0 watchers
stb
stb single-file public domain libraries for C/C++
Python · 0 watchers
texture-unpacker
Use this script to unpack .png sprites from the sprite atlas (providing a .plist or .json data file and a .png file) packed by TexturePacker or CocoStudio
Python · 0 watchers
textureunpacker-python3
JavaScript · 0 watchers
typescript-state-machine
A TypeScript port of the JavaScript finite state machine micro framework
0 watchers
WarsmashModEngine
An emulation engine to improve Warcraft III modding
jukka

jukka

V2EX member #84012, joined on 2014-11-27 10:52:18 +08:00
Fuuuuuull Stack Game Developer.

C++ programmer.

Lua programmer.
jukka's recent replies
更宽的视野,更有实力的队友,更大的挑战,这些都有了,大面包不自然就有了么。
内存循环是 0-1 背包问题。
这个问题暴力搜索的话,应该是 2^n 复杂度,不是 n^2 。
仔细想了下,不太对,这里没有状态转换,数据量不大单纯的暴力搜索应该能出结果,想复杂了。
不是完全一样的,背包去掉 cost ,weight 不取 max ,去相等,就是你这个问题了吧
典型的背包问题。搜 背包九讲, 看下哪个合适你的场景。
简单的说,就是用类似 `Column-oriented DBMS` 和比较接近 Pure Functional 的方式去写客户端。
或者说,Array of Struct 和 Struct of Array 的区别:在 Array Length 很大的情况下,因为访存命中率的问题,前者有可能比后者慢一个数量级。
GPU 喜欢处理 Struct of Array 。这种结构特别适合大量数据有确定的结构的情况。比如游戏中的粒子 /物流的模拟。
其实做过大型 3D MMO 渲染的优化的同学,应该都可以完成。(当然行外人看起来会比较唬人就是了。

最难的地方,还是要提前想好所有的 Gameplay,因为如果 Gameplay 不确定,这些优化其实都是白做了。
没玩过戴森球,不知道 Gameplay 是不是原创的,是的话就太厉害了。
Dec 7, 2020
Replied to a topic by frace 职场话题 前端想转做游戏技美是可行的吗?
TA 都是应该转行过来的。
技术美术首先要的是对艺术的审美,然后才是技术。
然后实际上也不需要 C++,需要的是理解可编程管线,实际操作的时候,大概率是写 Shader 。对于图形引擎的部分,有专业的工程师做。
建议去 UE4/Unity 里做一些炫酷的特效,就可以去尝试应聘了。
TA 这个岗位,最开始在 3A 项目里,随着项目规模的扩大,谁去管理资源,谁去写 Shader 都成了一个问题而诞生的。
Jul 20, 2019
Replied to a topic by wikinee 程序员 左手小拇指按 ctrl 按的手疼,求支招
control/cmd 换到 caps lock 的位置,然后用无名指来按。
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